Sorry I don't post here much... I've kinda just gotten out of the habit of posting on social media in general. Tired of feeling like my life is on display for others... or like I have to perform "awesome life" in order for others to feel engaged or something. Probably a holdover from the world of likes and subscribes, idk.
I'm a bi trans girl from the SF Bay area, work in a large tech company. I was born in Mexico, learned English in LA and Texas, loved my time in Oregon, and did not love winters in Germany.
Wow. NFTs are legally fraught: https://www.youtube.com/watch?v=C6aeL83z_9Y
I actually think Root is fairly easy to explain and get into, having done the teach just the other day. Most of the complexity comes in each faction's specific behaviors, which are written down on their player boards. Explain conflict, how to win (get 30 points) how the shared cards work, and then point at the board "Read your board for the rest"
Another thing I like about some older games? Fewer rules.
When you could explain all the rules in just a few minutes and get right into the game, that game was amazing.
That's something Return to Dark Tower does really well. The game is fairly easy to understand, and most of the complexity is in the app.
Heroquest is *STUPID.* It's move around, roll dice to win, and check for traps occasionally. It's extremely brainless. And yet it is SO MUCH FUN.
Playing board games from the 1980s, whether it's a straight remake like Heroquest, or a remaster like Return to Dark Tower, reminds me of a time when board games were less about challenge and conflict and more about fun.
Like, I really enjoy solving board game puzzles, FOR SURE.
But it's so nice when a game focuses on just being *fun* instead of being challenging or puzzly or intricate.
Back then, games appealed to kids. Nowadays, everyone wants super complicated things.
To do this without an app, you'd need a ton of decks of cards to randomize enemy behaviors and events.
Basically, like an event deck, a dungeon deck, a deck for each monster, a deck for each companion, a deck for each villain, etc.
It'd be a lot of card draws and such that really wouldn't have a lot of value.
The app just does a lot of virtual card draws for you. In fact, many of the things are actually conceptual virtual cards, keeping the game grounded as a board game.
In terms of app based games...
I didn't really like how Descent: Legends of the Dark felt like a video game that happened to have some board game pieces associated with it.
X-com did it pretty well, but used real-time play to keep the game speedy.
This one, I think, really gets it right. The app basically handles all of the complex work of the enemies and events, while you handle your cards and whatnot yourself.
White #Trans #Polyam #Enby Avian #Pilot #Programmer and #Musician
Enjoys flying airplanes, playing tabletop games, writing code, and sometimes making music.
Check out my music at @pandorasrobin
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