you know what, I've never done an #introduction
I'm Chimerror, a game dev from Seattle making all sorts of dumb furry games. I sometimes stream playing games too!
i learned a new important word today
I decided to take a look at Godot, sort of the open-source answer to Unity. The main thing that I think would be interesting is the fact it has separated the 2d engine from the 3d engine a bit more.
In muntjac, my adventure game, the fact that things are based on floating point values might be a cause of some of the weirdness I see clicking around.
I like what I see so far. It might even be better overall if you don't have programming language expectations like I do.